NormalMapAI generates tangent-space normal maps and full PBR texture sets from a single image directly in your browser. It runs locally on your GPU via WebGL, supports both OpenGL (+Y) and DirectX (-Y) normals, and requires no account or source image uploads.
NormalMapAI is a free, browser-based tool that converts a single diffuse photo or AI-generated concept image into production-ready texture maps for modern workflows.
It synthesizes tangent-space normal maps with options for both OpenGL (+Y) and DirectX (-Y) conventions to match your engine or DCC requirements.
In addition to normals, it generates supporting PBR maps including displacement/height, roughness, ambient occlusion (AO), and metallic.
Processing runs locally on your machine using your GPU through WebGL, keeping source art private and eliminating server upload delays.
The tool is designed for 3D artists, indie game developers, and technical artists working in Blender, Unreal Engine, Unity, and Godot.
A live 3D viewport lets you preview results quickly as you iterate on inputs and adjustments.
Seamless tiling tools help you turn a single image into repeatable materials suitable for environments and props.
The platform also includes a dedicated, free AO map generator that you can use independently.
Because everything runs in-browser with no account required, it’s suitable for fast iteration during prototyping, asset creation, and look development.
You can export the generated maps and plug them into your material graphs or shader setups in your preferred pipeline.
Find the solution to your problem via the following link.
External Resource
https://normalmapai.com/
Opens in a new tab — external site not affiliated with MangoByte
If you know of a tool or approach that could help people solve a problem we haven't covered yet, we'd love to hear about it.
We'll review within 48 hours We review & test every Skill We read every submission